
It’s all very brightly lit and shows off the imperfections of the space. The first room is meant to be a tropical island, but it’s a standard square office room with a vinyl island picture, a small wooden turret, a bit of rockwork, and drop-down ceiling tiles. Rabbit Hole’s scenic has some effort behind it, but it mostly doesn’t work. No in-world documents, just puzzles in rooms.

This leaves players without a clear focus and makes it difficult to get lost in this world.īeyond each room existing as a themed environment, there’s not an actual story line for guests to uncover. Each individual room has some kind of purpose to it, but there’s no connective tissue. The Bermuda Triangle escape room tries to bring together all the different theories of what causes the triangle to exist-weather phenomena, aliens, ancient civilizations, etc… In doing this, moving from room to room feels like a hodgepodge of ideas without a clear narrative thread.

Or at least that’s what I assume the objective is, it got a little muddied once we moved past the game’s first room and into a cargo plane… Your escape craft lands on an island where your team must work to get to safety and escape the triangle. Getting lost in the actual Bermuda Triangle is probably a more enjoyable experience than falling down this rabbit hole.Īfter your ship unknowingly enters the Bermuda Triangle you take to a lifeboat to escape the capsizing vessel.

RATING: 2 Keys RESULT: Loss REMAINING: X:XX
